Showing posts with label multibox. Show all posts
Showing posts with label multibox. Show all posts

Sunday, November 16, 2008

My Other Characters Aren't On

In the Geyser Fields I ran across a team of four shaman! Being lead by Turkiye were Ikiz, Zey, and Amasya. All are members of Animalhouse and they were spewing out synchronized Lightning Bolts. *whimsical sigh* Was amazed the person was able to get all four accounts going despite the queues. I really have to get Sloosh to 80 first. Then I’m working the boxes…

Thursday, November 13, 2008

Shamanistic Outlands

Been ignoring the expansion though I've already seen people with Death Knights over 60 running by. Got a lot more done with the Shaman crew. They're all 61 now. Even managed to drop Watchkeeper Gargolmar in the Ramparts. Some really sloppy pulls yet I never wiped. Definitely have some more work to do though.

Will come back later and clean all this up:

Makuru's Vengeance: 10400xp (61), Sedai's Ring, HELLISH drop rate
Atonement: 1050xp (61)
The Pools of Aggonar: 10050xp (61), CAKE
Cleansing the Waters: 10050xp (61), Telhamat Pendantcc
Helping the Cenarion Outpost: 975xp (61)
Colossal Menace: 12950xp (61), Totem of Lightning
Naladu: 2550xp (61)
A Traitor Among Us: 10050xp (61)
The Dreghood Elders: 10050xp (61)
Azreth's Demise: 12600xp (61)
Sha'naar Relics: 10400xp (61)
The Seer's Relic: 12950xp (61), Vindicator's Chain Helm
Cruel Taskmasters: 10400xp (61)
The Heart of Darkness: 9800xp (61)
Overlord: 15550xp (61), Vengeance of the Illdari
Fel Spirits: 9800xp (61)
The Exorcism of Colonel Jules: Honor Hold Defender, Magma Totems; 12200xp (61)
Trollbane is Looking for You: 957xp
WAtchkeeper Gargolmar: Bracers of Finesse -> Small Prismatic shard
Drill the Drillmaster:
An Ambitious Plan:
Weaken the Ramparts
The Longbeards
An Old Gift

Wednesday, November 12, 2008

60 Shaman x 4!

A couple of hours in The Outlands questing and the Shaman are now half-way through 60. The Recruit-a-Friend Bonus does stop once the character dings into 60, so it should be a little more slow-going now. Got a number of quests done:
Fel Orc Scavengers: 27000xp (58), Landslide Buckler
Waste Not, Want Not: 29400xp (58), Battle Seeker Chestguard
The Legion Reborn: 2925xp (59)
Laying Waste to the Unwanted: 29400xp (59), Helm of Affinity
The Path of Anguish: 29400xp (59), Staff of Twin Worlds
Expidition Point: 2925xp (59)
Disrupt their Reinforcements: Wrathguard firetrail is BAD; all got credit; 30150xp (59), Arcane Ringed Tunic
Mission: The Murketh and Shaadraz Gateways: use Gossip script; long cool down Seaforium PU-36 Explosive Nether Modulator; 37800xp (59), Battle Scarred Leggings
Shatter Point: 950xp (60)
Wing commander Gryphongar: 950xp (60)
Mission: The Abyssal Shelf: Gossip Macro 2; 10050xp (60), Arcane Ringed Greaves
Go to the Front: 975xp (60)
Disruption - Forge Camp: Mageddon: 9800xp (60)
Enemy of my Enemy: 9800xp (60)
Invasion Point: Annihilator: 9800xp (60)
the Dark Missive: 4850xp (60)
The Path of Glory: 9800xp (60)
Ill Omens: 2250xp (60)
Zeth'Gor Must Burn!: 11900xp (60), Bonechewer Berserker's Vest
Cursed Talismans: 9000xp (60)
Warlord of the Bleeding Hallow: 9550xp (60)
Return to Honor Hold: 4850xp (60)
Digging for Prayer Beads: 4850xp (60)
The Temple of Telhamat: 2600xp (60)
In Search of Sedai: 2550xp (60)
Return to Obadei: 2550xp (60)
Deadly Predators: 10050xp (60)
The Rock Flayer Matriarch: 12950xp (60), Boots of the Earthcaller
Will get things linked up later. Taking a little break while my server gets restarted. When back on, I'm going to fly up to Southshore to pick up the Alterac Valley quests then try a BG or two.

Tuesday, November 11, 2008

Daily Diversions

Browsing around various blogs I found the post about Shattered Sun Offensive quests I'd been looking for over at Five Fingers of Fury. It's going to be a while until I can use it, but I wanted a copy here in case I lose it again:



SSO Dailies for multiboxers

So there I was at work last week, bored and realizing I needed to grind rep for SSO for the shield/neck/weapons but already hating what I had been doing due to the mana residue and naga ore quests. I decided since I didn’t feel like doing any work on my project I’d try to find the fastest way to get rep in a multi-boxer friendly way but with maximum efficiency and minimum collection, so I now present it for your laughter and ridicule.

I’d also like to firstly say thanks to Suvega for his thread on his dailies routine that gave me the basis for the 3 macros I use in this routine.

Phase 1:
1. Send 1 character to QD Isle, have rest at Shat (helps at the end of the night to use the Dalarian Teleport scroll on 4 characters and leave one at QD, or have a mage), and have the character at DQ grab Rediscovering Your Roots and head to Shat
2. At Shat have all characters grab Sunfury Attack Plans
3. Head east out of Shat up to Razorfang Ridge, have group loot on FFA and kill Razorthorn Flayers (which will drop Razorthorn Flayer Gland) until you have 1 gland on each character
4. Have each character use a gland on a ravager each (make sure the ravager is moving before you use a gland on it…they like to go into evade mode up there and then you waste the gland)
5. Once all characters have a ravager each go up to a mound of dirt and use the following macro on all characters. The ravagers will dig up one Razorthorn Root each, grab one per character and move to the next mound until you have 5 of them each

/cast Expose Razorthorn Root

6. Mount up and head northeast until you hit the Throne of Kil’Jaeden and the quest giver there
7. Grab Blood for Blood and Blast the Gateway then have everyone use their Sizzling Embers to get the little fireball ready
8. Start running round and killing Incandecent Fel Sparks until your balls level up to unstable status (the Fel Sparks will also level up your balls if you are just near them when they die as well, so if you see someone killing one run over to them and benefit, or if you are already killing one pull it over and let everyone benefit).
9. While doing this also kill 4 Wrath Herald and loot them with your main char to get 4 Demonic Blood to power your Fel Siphon
10. Once you have the 4 bloods, go find Felblood Initiates, use the Fel Siphon on one and tap it at the same time with one of your other characters to stop someone getting the credit for it. Once the drain has channeled the mob will turn into an Emaciated Felblood but WAIT until you see it lose its amour and turn to a white skin before killing it or you won’t get credit
11. Once you have killed the 4 initiates, run back through the demonic gateway with your unstable fireballs to blow it up and hand in the quests there
12. Fly back over to Honor Hold and get a bird to Area 52
13. Run up to Manaforge B’Nar and kill mobs until Sunfury Attack Plans drop. It’s random drop with round 20% droprate I think but it’s group lootable.

Phase 2:
14. Head back to Shat and go through the portal to QD, drop down into the bottom of the building and grab The Battle Must Go On, Know Your Ley Lines and The Air Strikes Must Continue
15. Leave the building and head southeast to the Dawning Square, kill 6 demons and the Emmisary of Hate (though will usually find it already dead) and have your main use the banner on it to finish The Battle Must Go On for the group. Also have your main use the astromancer crystal near the portal for part 1 of Know Your Ley Line
16. Head back up to the building north of the square, where the armorer is, grab Keeping The Enemy At Bay on the first floor landing and Crush the Dawnblade on the top floor
17. Head back down and noth to the boat on the right of the inn, grab Disrupt The Greengill Coast here
18. Head east to the greengill coast, kill Darkspine Sirens and loot the Orb of Murloc Control that each one drops on your main then proceed to use them on murlocs as you head west to the small shrine in the water
19. Have your main use the astromancer crystal at the shrine, all in group will get second part of Know Your Ley Lines done
20. Head back west to the boat and hand in Disrupt The Green Gill Coast
21. Head west to the inn, hand in Rediscovering Your Roots
22. Head west to the flightmaster, have all characters right-click to bring up the gossip screen with him and then use the following macro on all characters to have them mount and fly at the same time for The Air Strikes Must Continue

/script SelectGossipOption(1)

23. Hotkey the arcane charges for this quest and then once you are in the dead scar just spam and target. It will likely take a few flights before you work out the positions of the mobs you need and even then it may take 2 flights to complete the quest depending on number of people also doing it and your accuracy
24. Have everyone right click the guy next to the flight master again and use the following macro to start all characters at the same time on Keeping The Enemy At Bay

/script SelectGossipOption(2)

25. Again, hotkey the flaming oil and use if once on the mast of each ship you pass on the flight path to set fire to the sails of each ship. For the third ship wait until you turn and fly up past it’s side to be in range.
26. Once you land, stay on the first ship and kill the 6 Dawnblade Reservists you need there as I found it’s annoying to get onto the other ships, need to jump and move up out of the water so usually will accept a wait time on that boat
27. Once the quest is completed have all characters right click the dragonhawk and use the Dead Scar macro to head back to QD
28. Head south into the small building with the quatermaster in it and grab Further Conversions then back out and head south to the Dawnblade area
29. Kill dawnblades as you go for Crush the Dawnblade and head into the big building to find 3 summoners around a blood crystal. The summoners are always in evade mode on Proudmoore so I’m not sure if they will agro or not, but head in there and have your main use the astromancer crystal to finish off Know Your Ley Lines
30. Once you have finished Crush the Dawnblade go SW and kill any Erratic Sentry you see, have your main use the Attuned Crystal Core on them until you have 5 and then head back to QD center

Phase 3:

31. Hand in Further Conversions at the quartermaster building
32. Hand in Know Your Ley Lines, The Air Strikes Must Continue and The Battle Must Go On in the center building
33. Head to armory building and hand in Keeping The Enemy At Bay and then up the top to hand in Crush The Dawnblade
34. Head back to Shat (I use the teleport scrolls from Know Your Ley Lines because if you don’t you can’t hand it in again until you destory them) and hand in Sunfury Attack Plans

Results:

At the end of this run you will get ~115g, 2700 SSO rep and 15 Sunwell Supplies giving you at least 15 greens to DE and a chance at a Badge of Justice per supply and will usually take about an hour or so depending on how co-operative the Razorfang Flayers and Sunfury mobs are being for the Glands and Plans.

Shareable Quests:
* Crush the dawnblade
* Disrupt the greengill coast
* Sunfury attack plans
* Rediscovering your roots

Unshareable Quests:
* Further conversions
* The battle must go on
* The air strikes must continue
* Know your ley lines
* Keeping the enemy at bay
* Blood for blood
* Blast the gateway

Monday, November 10, 2008

Warp Speed Ahead!

The Recruit-A-Friend bonus is… wow! Just… wow!! *lol* Through their 20s the Shaman quickly out-paced the unlinked Hunter. Around 35 I started working on some SM runs with the Druid since the Hunter barely hit 29. Last Wednesday the Shaman hit 44 so I ran them around with the Enhancement Shaman, who was 52 with a full rested experience bar. As of this morning the Enhancement Shaman just hit 55 while all four linked Shaman are around 40-45% into 58!!

Right now this is actually working against me. I wanted to get some of the Outland intro quests done for gear yet stay in the 51-60 AV bracket. I'm not sure if the RAF bonus will continue once the Shaman hit 60. If it does, they will rocket to 61. Really shouldn't complain as my goal is still PvE for now. Yet I would like to get a taste of PvP while it's not all serious. See what I can do.

I've agonized over the Druid vs. Paladin tanking for a while now but finally decided on the Paladin yesterday. Being mana-based can be such a pain but a Paladin can still cleanse and cast while tanking along with most of their threat being passive. I tranfered Favor over to the secondary account yesterday. She's still 66 and full-up on crap gear so this will be an interesting challenge. I've never tanked on the Paladin nor have I fully groked 3.0.2—even more of a challenge! The split between physical stats and spell power is making gear selection confusing. Guess I'm going to blend Sorcerer, Beast, and Defender for the greens. The quest rewards I'll guess on.

Sunday, November 9, 2008

Instance Demands

The all Shaman crew is moving along quite well yet I can feel myself approaching a wall. They've been leveling so fast their gear is rapidly getting behind. Plus I've been dorking around in Zul'Farrak. The Enhancement Shaman is only 53 so if enough mobs are ganging up on her, it gets nasty. Especially when a ranged mob decides to run…

This is good though. I've had it pretty easy outside questing so far. There's been no reason to put together any real synergy. Yet instancing in the Outlands is going to require it, so it's time to start looking at what works. While it's highly amusing to open with Chain Lightning I find that it's not wise. In ZF specifically, I find a solid lightning bolt volley against Blooddrinkers was good to open. After the first cast I drop a set of Grounding Totems then a set of Stoneclaw Totems. Then I go back to finishing off the melee in range while the casters waste their mana.

Though I had two embarrassing deaths, I never wiped. Did the whole Troll Nation encounter without a problem and Ghazrilla dropped so everyone has their Carrot on a Stick now. Managed to get all the other collect quests done, too. Even though it was a ton of Troll Tempers, the quest experience has been very worthwhile.

Monday, October 27, 2008

Totems Done

Got a lot of maintenance done on the Shaman today. They were all 33 but still didnt have mounts or their Air Totems so was time for a visit home. Had my banker send 450g for deposit into their guild. After grabbing each a Gray Elephant, I spent time individually to get rid of some flotsam from their inventory then level their First Aid to 150. Going from 80 to 150 seemed to take around seven stacks so I exhausted the bank supply on the final shaman. Had to switch over to another pack rat alt to find the last few stacks.

The shaman have leveled so fast that they've completely outgrown their gear. I'm a horrible twinker so I'm always thinking I should gather this or make that. I'd really like to make them a full set of Big Voodoo gear for novelty's sake. Yet now that it's for FOUR characters, I'm not so eager. I refuse to pay the AH prices for 112 Thick Leather and 64 Flasks of Mojo. Farming them would take forever. Definitely not worth the five or six days they'd wear them. I did take the time to put together Golden Ring of Powerx4 since rings tend to last a while and they were still skill-ups.

Revised my keyboard layout a little. I've move the assist with the primary actions buttons to the Bottom Left button bar where I have everything bound on Shift keys. Most of my characters use that bar in the same way, so it's going to take a little retraining of my brain. Thinking it will be best to keep keys 1-6 un-broadcasted for whatever the main needs.

The Shaman on my Main account had to sit out today while made some SM Library runs. Thought about using the Mage as I've seen suggested yet Decimate really isn't that well geared. Aenara isn't that much better but she's done very well tanking in the past. With the 3.0.2 change to Swipe, she's now godly.

In Bear she has over 13k Life so I decided to see what my maximum pulls was. Turns out that casters will leash if you take them around more than two or three turns. So I would stealth all the way up to Doan, aggro the two monks in front of the library, then hoof of on back to the entry. I would swing into the alcoves along the way so I would end up using Frenzied Regeneration by the time I hit the Huntsman Cloister. The flurry of death is always so satisfying.

Doan was very cooperative. After six runs, I had a Robe of Doan, a Mantle of Doan, and an Illusionary Rod for all three shaman. Only happened to get two Hypnotic Blades but I'm sure I'll pick up more while using the Ehancement Shaman to run the Shaman on the Main account through.

Was kinda funny too. Finally have Chain Lightning so I threw down a few while clearing—going to be so deadly. These greedy Shaman have been stealing lots of gold from my Mains so I made sure one each run one of them would fill their bags from the piles'o'corpses. There was enough crap to sell that they'll hopefully keep up with their spell training costs. Thankfully I was being thorough because on the way out of my final clear I noticed an unlooted corpse that was holding a nice blue Cobalt Crusher.

The RAF program continues to be amazing. Have the Druid boost the three slaves through means the fourth Shaman isn't getting any experience. So I'll be using a number of the Level gifts to let her keep pace effortlessly. Wish the Character Transfer was going to I could do some strategic character relocation. Oh well. The experience is still wonderful. Doing the totem turn-in alone was 8700xp (+5800raf). I'm currently using the summon to my great advantage. My Main is summoning each character to the various Inns in Outland for the seasonal Candy Bucket quests and all Flight Paths. *snicker* Those little 34 Shaman are sure getting around.

Thursday, October 23, 2008

After the Novelty

On Dual-Boxing.com's wiki entry on Boosting I noticed a link to their forums entitled: 1-60 in 1 day 10 hours. Basically it was commentary around a message on the WoW forums that began with
Gundude < Grizzly > Destromath

This hunter at lvl 61 - 1 bar from 62 has 2 days / played. Normally I get to 70 just under 4 days slash played. If really trying I'm sure it would be possible to hit 60 in 20 hours and 70 in 2 days 20 hours slash played.

The secret?

Simple.

Make your way to lvl 8 then go to RFC or Deadmines. Invite a full group (for full xp bonus) then have your lvl 70 mage friend AoE it. Enjoy lvling every 10-15 mins.

At 20.... go to SM Cath/Arm (switch between them and reset) Continue this process until lvl 40. Enjoy lvls every 30-45mins. (Use a mage with mana absorbtion to AoE it, keep a full group for full xp bonus)

At 40....go to ZF. You need to learn the pulls if using a 70 mage to AoE. LoS big groups then AoE. Make sure you have healers to in your party to heal the mage - lvling past 40 requires healers to be in the group. ALSO IMPORTANT - Bring a class such as a Druid to moonfire healing totems the trolls drop, this must be done or you will die. Enjoy lvling every 40-55mins.

At 50...go to LBRS. Now use a WARRIOR*** Warrior smashes the instance with a 2 hand and flexes. Bring a full group with healers. I perfer to bring a feral druid to say in feral form so the warrior gets 5% extra crit and heals himself. Shamans for heals and WF totem will increase your speed at clearing the instance as well. I do a set route and skip much of the instance but maintain a very fast lvl pace. Enjoy lvls every 50-60mins.

At 55....go to Ramparts. Still using a warrior - aim for the same group setup (leader of pack/WF totem/heals). Rampart runs should be 20-25 mins long and at 120k+ a hour xp is wonderfull. Enjoy lvls every 50-70 mins.

60+ I stop power lvling and enjoy questing in the outlands. Your call. Ramparts will still give 110k+ xp an hour up until lvl 64.
I don't really see the warrior happening in LBRS. The Feral druid in the group is an interesting idea. Still, there's no knowing what classes you're leveling; it's totally possible to not have a healer at all. That hole aside, his post generated eleven pages of feedback that was mostly “I want to do this!” or “the real question here is have you ever touched a snatch in your life” yet there was one handy expansion by Felsik of Drenden:
Frost shield up, rank 1 arcane explosion keeps them on you. Use mage armor instead of ice armor, you don't want frostbite procing all over the place and freezing those lowbie mobs behind you.

The easy dungeons, like RFC through to about SM armory you can do massive pulls with this style, just make sure the lowbies being powerleveled stay close, since you'll be moving very far through the instance with alot of mobs on you.

Usually there will be caster types, so when you want to 'stop' to perform the mass AOE kill, you LOS the group just around a wall so casters are forced to chase. Thats when you frost nova, cone of cold, and start spamming max rank arcane explosions for the kill.
While I'm having a lot of fun running the pack around on my own right now, I could see doing this for a second team. Since my main account is full I could use Decimate to run instances for four new ones on the other accounts. Will probably want a stronger machine to handle that level of pulling.

There were also suggestions that a Prot Pally could pull the whole armory. Favor doesn't have the gear but it might be fun to look into. Even just once it might be fun to see that level of destruction. At level 80 I'm sure it would be trivial.

Wednesday, October 22, 2008

Level 15 Wasn't Progress

Guild raided BT so I wasn't able to spend much time with the Shaman. Had the pouch with the torch and transport orb all ready when I did switch over. Went over to the island in the extreme South West of Azuremyst then used the orbs to pop back to the turn-in elemental. Wasn't too bad getting Fire Totems done.

Got the guild formed. I ran the charter down to the Mages in Elwynn forest yet when they tried to sign the charter, it said they had already signed. Guess that signatures are account based. *sigh* Ended up sitting on the Stormwind Bank steps and begging in trade with 5g a signature as incentive. Took about twenty minutes.

Still staying pretty hung up on gear. I've always been bad about twinking so I waste time making things. Like I had the Druid farm 150 pieces of light leather along with hides so I could make Moonglow tunics and four other pieces of leather. That was time better spend questing and killing, so I'm going to stay focused going forward.

Decided to try a different resolution. The wide screen is nice yet I figured I could do a higher resolution if I did the standard 4:3 ratio. Settled on 1152x864. Was still able to run the four clients without much difficulty. Also, I didn't bother to drag the slaves onto the other screen. I kept all four stacked on top of each other. Used the mouse and the task bar to switch between clients and it worked really well.

Despite less time I still managed to get all but the last slave up to Wool bandages (80)—damn that took a lot of linen cloth to do. Did the Kessel Run just because. *snicker* I took screen shots of them all on elephants yet something about having the clients stacked or the new resolution was unhappy. The screenshots I got were of characters other than the one that had focus. Annoying but an interesting quirk.

Been reading more and I'm going to want to try a mixed group eventually. Spec'n my Druid as Balance would be really great for the aura. Also thinking I could use the Pally to tank while the shaman throw down the damage. I would really like to work out a mixed group though. Priest and Druid for buffs along with the Pally to AoE tank. Only two DPS at that point but I but a Mage and Shaman would round it out perfectly. We'd have all the major buffs, too. Something I will think on.

Tomorrow I do think I will try five clients. I have a Hunter at 18 that I'd like to get a few levels on. Hoping that the RAF bonus extends to all party members.

The Hand of Argus has a pretty convincing Blood Elf costume going. Hell, one is even Male now!

Tuesday, October 21, 2008

Level 14 Already

Didn't really get a lot of play time in yet finished up with all four shaman at fourteen. The RAF bonus is incredible with quests. I did play around with focus some even though all I used a the blast-n-assist keys. I keep the assist and focus macros on the bottom right bar so I can click on whatever I want, letting me use 1-5 for blasting or healing.

The most complicated macro I came up with was:
/cast [target=focus, nodead, harm, exists] Lightning Bolt; [target=focus, nodead, help, exists, combat] Healing Wave; [target=focus, nodead, help, exists] Healing Wave
Really didn't use it at all but had fun testing it. One they hit Level 20 I'll substitute the first Healing Wave for Lesser Healing Wave. Basically it throws a Lightning Bolt on the focus target if it's a live enemy. Otherwise it will heal a friendly target quickly if in combat or huge if out-of-combat. Figure it will work well for watching a tank or multiple targets.

One huge problem is losing a slave. There have been many a time when I get to my destination only to notice one of them has been left way behind. I noticed the 3.0.2 interface does have a “Fade if Out of Range” option for unit frames, but apparently it only works on the pull-out raid frames. Stupid. I think I'm going to use Grid on the Master since I'm used to ranging people on it.

Had to work in a Lightning Shield key. Though Water Shield will be more effective, it's very fun to see four cast at the same time. I'm sure the Innkeeper appreciated it.

“Mom” dropping in to check on the recruits.

Flapping across the river to the snake totem. Was really fun watching four pair of wings working in unison.

Monday, October 20, 2008

Playing With Myself

On our guild forum one of the members posted about their experience dual-boxing. They went into some of the details about how they configured the machine, the broadcasting software they use, what macros they created, screen layout, and add ons. I remember hearing about someone defending an AV GY with five Elemental Shaman over a year ago but never thought much about it. With the game in gradual decline I thought about it now. It's always hell finding a tank or a healer if no one in the guild is around. So why not group with myself?

Headed off to the Wiki to review their multiboxing page. Gave a good review of Blizzard's official take on the practice along with some of the general theories. I then continued on to the hardware recommendations which was sorta scary. The author goes over boxes, custom KVMs, and mice then throws out a $5k sticker. Having built PCs for a number of years it sounded a little unreasonable. The software overview had a number of recommendations but make no mention of Octopus.

After about three hours of research I finally threw my hands up and wanted to try it. My primary machine does okay:
Intel Core 2 Duo E6600 Conroe 2.4GHz LGA 775
2x 2GB 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400)
GeForce 8600 GT 512MB 128-bit GDDR3 PCI Express x16
Western Digital Caviar 320GB 7200 RPM SATA 3.0Gb/s
I copied my current WoW folder then configured it to be windowed with lower video options. Having two accounts already, I used the Recruit-A-Friend program to get three trial accounts. It will be handy to have extra XP/abilities plus some Zhevra mounts. *snicker* After reading Lightning Overload I wanted to create Alliance Shaman but trial accounts don't have Burning Crusade. Opted to start out with Mages.

The 3.0.2 patch ended up working against me. Since a lot more is stored on the server, I couldn't copy layout, config, and macros around the various WTF subfolders. I also was getting hung up on creating focus macros so after two hours I finally stopped and settled with a fairly simple assist-n-blast setup. My main shaman is already 51 so I'll only need four accounts running for a while.

I was a little nervous launching four instances of the WoW client yet everything worked rather well. I kept my master account on the big screen in front of me then moved the three slaves to my side monitor. The primary Octopus setup guide was a little too terse so I ended up following Dual-boxing.com's guide instead. Somewhere around 6am I was giggling with glee as four synchronized Rank 1 Fireballs would hurl towards unsespecting Kobold vermin. Even got my first nub asking, “How are you doing that?”

So now I need to go grab three more World of Warcraft Battlechests. Mages have tons of potential with incredible burst damage and it would be fun to figure out focus macros for CC'ing. Yet Shaman would just own. Mail-wearing, Lightning throwing, Chain Healing bitches that will rotate Heroism and drop five Fire Elementals at once. Wild times ahead!

There's More Than One of Them



That's different.



That's just creepy.