Friday, February 4, 2011

RIFT Beta 6

Finally got the invite tonight and downloading 169.2mb of patch data. Going to take some time in the forums, do a little research. Came across a fun Soul Selection Flowchart while reading a good summary of the Chloromancer....



Arieste
Chloro is a main healer with massive tank healing capabilities, decent group healing capabilities and good raid healing capabilities. Our weakness is healing multiple tanks simultaneously.

The limitation the Cab speaks of about our heals being on cooldown comes from misunderstanding the class. The direct (instacast) heals are meant to be our emergency heals, not primary means of healing.

The choloromancer's primary means of healing is through the combination of lifegiving veil - which converts all our damage spells to heals - and Synthesis which vastly increases our heals on the tank. The main heals of the class are the spells Vile Spores which can be chaincast with no cooldown and nature's touch which can be rotated with 1 cast of Vile Spores in between. My highest heal with Nature's Touch was a 1200 pt heal at level 26, which is pretty massive.

At later levels we also gain some extremely powerful abilities such as an instacast complete heal, which i believe is the only one in the game. Additionally, since our heals are based on damage spells, they benefit from Spell Power stat that increases them, this makes us unique among healers as there is no such stat for cleric (or any direct) heals.

One of the major concerns for the future is whether our damage spell will begin to get resisted, making it more dangerous to heal at high level. At this point no one that knows can talk about it. Up through level 27 this was not an issue.

Chloromancer's main synergies come from one of four other souls:

Warlock: Mana regen and increases to magnitude of spells (this soul makes our heals bigger).
Archon: Mana regen, wards, casting speed increase, buffs, debuffs (this soul gives us additional tools for keeping the group up and increases overall cast speed)
Dominator: Mainly CC and some debuffs (better for pvp i'm told, but great at0pt 3rd soul for pve)
Stormcaller: This soul gives us groupwide power regen, otherwise this isn't really a great choice.
Necromancer: Extra HoT and an additional free-target heal.

For soloing, using an Elementalist or Necromancer is also extremely useful for the pet.

Contrary to what Mucro said, i think that healing ourselves is weaker for a chloro than any other healing class as the ability that creates our most powerful heals - synthesis - cannot be used on self, making our biggest heals not castable on self.

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