Showing posts with label mage. Show all posts
Showing posts with label mage. Show all posts

Friday, February 18, 2011

Burn Baby Burn!

Finally tried the Pyromancer, a WoW Fire Mage equivalent, and really enjoy the AoE spell "Fire Storm". These shots really don't do it justice.





Monday, June 21, 2010

Flame On!

The Midsummer Fire Festival started up today. Hate how these stupid events suck up my time; Blizzard really know how to keep me reeled in. Thankfully Martini, Aenara, and Sloosh already have it done. Dragging Decimate along as Favor does the Honor/Extinguish the flames things in the old world for the Mage ports. Followed the comments in Flame Warden of Kalimdor, getting them all done including Stealing Thunder Bluff's Flame. Going to save Stealing Orgrimmar's Flame for later when it's less popular and less active.

Only had one PvP encounter when Decimate and Favor got separated. Favor didn't have the flight path so she had to hoof it from the Exodar. Crossing the bridge to Bloodmyst Isle, some stupid cow warrior, Kuitrurah, charged my Pally in full tanking gear! Killing this pathetic Arms Warrior was easy. A Shadow Priest, Fynnlee, happened upon us as I dealt the killing blow. She did manage to get me to half health, but I ended up out running her with Pally speed.

The Lord Ahune encounter is the same once started. With the cross-realm LFG tool it was pretty easy to run on all my 80s except for tanking with Faerune. All of the adds are immune to Frost which is conveniently a Death Knight's primary form of threat. The cloak drops are mostly useless but it's any easy two Frost Emblems. The only character to get the updated Frostscythe of Lord Ahune was the Warrior. Of course.

Thursday, October 23, 2008

After the Novelty

On Dual-Boxing.com's wiki entry on Boosting I noticed a link to their forums entitled: 1-60 in 1 day 10 hours. Basically it was commentary around a message on the WoW forums that began with
Gundude < Grizzly > Destromath

This hunter at lvl 61 - 1 bar from 62 has 2 days / played. Normally I get to 70 just under 4 days slash played. If really trying I'm sure it would be possible to hit 60 in 20 hours and 70 in 2 days 20 hours slash played.

The secret?

Simple.

Make your way to lvl 8 then go to RFC or Deadmines. Invite a full group (for full xp bonus) then have your lvl 70 mage friend AoE it. Enjoy lvling every 10-15 mins.

At 20.... go to SM Cath/Arm (switch between them and reset) Continue this process until lvl 40. Enjoy lvls every 30-45mins. (Use a mage with mana absorbtion to AoE it, keep a full group for full xp bonus)

At 40....go to ZF. You need to learn the pulls if using a 70 mage to AoE. LoS big groups then AoE. Make sure you have healers to in your party to heal the mage - lvling past 40 requires healers to be in the group. ALSO IMPORTANT - Bring a class such as a Druid to moonfire healing totems the trolls drop, this must be done or you will die. Enjoy lvling every 40-55mins.

At 50...go to LBRS. Now use a WARRIOR*** Warrior smashes the instance with a 2 hand and flexes. Bring a full group with healers. I perfer to bring a feral druid to say in feral form so the warrior gets 5% extra crit and heals himself. Shamans for heals and WF totem will increase your speed at clearing the instance as well. I do a set route and skip much of the instance but maintain a very fast lvl pace. Enjoy lvls every 50-60mins.

At 55....go to Ramparts. Still using a warrior - aim for the same group setup (leader of pack/WF totem/heals). Rampart runs should be 20-25 mins long and at 120k+ a hour xp is wonderfull. Enjoy lvls every 50-70 mins.

60+ I stop power lvling and enjoy questing in the outlands. Your call. Ramparts will still give 110k+ xp an hour up until lvl 64.
I don't really see the warrior happening in LBRS. The Feral druid in the group is an interesting idea. Still, there's no knowing what classes you're leveling; it's totally possible to not have a healer at all. That hole aside, his post generated eleven pages of feedback that was mostly “I want to do this!” or “the real question here is have you ever touched a snatch in your life” yet there was one handy expansion by Felsik of Drenden:
Frost shield up, rank 1 arcane explosion keeps them on you. Use mage armor instead of ice armor, you don't want frostbite procing all over the place and freezing those lowbie mobs behind you.

The easy dungeons, like RFC through to about SM armory you can do massive pulls with this style, just make sure the lowbies being powerleveled stay close, since you'll be moving very far through the instance with alot of mobs on you.

Usually there will be caster types, so when you want to 'stop' to perform the mass AOE kill, you LOS the group just around a wall so casters are forced to chase. Thats when you frost nova, cone of cold, and start spamming max rank arcane explosions for the kill.
While I'm having a lot of fun running the pack around on my own right now, I could see doing this for a second team. Since my main account is full I could use Decimate to run instances for four new ones on the other accounts. Will probably want a stronger machine to handle that level of pulling.

There were also suggestions that a Prot Pally could pull the whole armory. Favor doesn't have the gear but it might be fun to look into. Even just once it might be fun to see that level of destruction. At level 80 I'm sure it would be trivial.

Monday, October 20, 2008

Playing With Myself

On our guild forum one of the members posted about their experience dual-boxing. They went into some of the details about how they configured the machine, the broadcasting software they use, what macros they created, screen layout, and add ons. I remember hearing about someone defending an AV GY with five Elemental Shaman over a year ago but never thought much about it. With the game in gradual decline I thought about it now. It's always hell finding a tank or a healer if no one in the guild is around. So why not group with myself?

Headed off to the Wiki to review their multiboxing page. Gave a good review of Blizzard's official take on the practice along with some of the general theories. I then continued on to the hardware recommendations which was sorta scary. The author goes over boxes, custom KVMs, and mice then throws out a $5k sticker. Having built PCs for a number of years it sounded a little unreasonable. The software overview had a number of recommendations but make no mention of Octopus.

After about three hours of research I finally threw my hands up and wanted to try it. My primary machine does okay:
Intel Core 2 Duo E6600 Conroe 2.4GHz LGA 775
2x 2GB 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400)
GeForce 8600 GT 512MB 128-bit GDDR3 PCI Express x16
Western Digital Caviar 320GB 7200 RPM SATA 3.0Gb/s
I copied my current WoW folder then configured it to be windowed with lower video options. Having two accounts already, I used the Recruit-A-Friend program to get three trial accounts. It will be handy to have extra XP/abilities plus some Zhevra mounts. *snicker* After reading Lightning Overload I wanted to create Alliance Shaman but trial accounts don't have Burning Crusade. Opted to start out with Mages.

The 3.0.2 patch ended up working against me. Since a lot more is stored on the server, I couldn't copy layout, config, and macros around the various WTF subfolders. I also was getting hung up on creating focus macros so after two hours I finally stopped and settled with a fairly simple assist-n-blast setup. My main shaman is already 51 so I'll only need four accounts running for a while.

I was a little nervous launching four instances of the WoW client yet everything worked rather well. I kept my master account on the big screen in front of me then moved the three slaves to my side monitor. The primary Octopus setup guide was a little too terse so I ended up following Dual-boxing.com's guide instead. Somewhere around 6am I was giggling with glee as four synchronized Rank 1 Fireballs would hurl towards unsespecting Kobold vermin. Even got my first nub asking, “How are you doing that?”

So now I need to go grab three more World of Warcraft Battlechests. Mages have tons of potential with incredible burst damage and it would be fun to figure out focus macros for CC'ing. Yet Shaman would just own. Mail-wearing, Lightning throwing, Chain Healing bitches that will rotate Heroism and drop five Fire Elementals at once. Wild times ahead!

There's More Than One of Them



That's different.



That's just creepy.

Monday, January 28, 2008

Last Few Days

Friday was pretty uneventful. Rool, Samarahh, and Ladaron all needed some Eye of the Storm marks so we grouped up to suffer together for a while. We actually did win three games of the ten we played so it wasn't as bad as usual. I plan on replacing Sloosh's Light's Justice last so these tokens will chill in the bank for a while.

Saturday I was up early so I worked in some Alterac Valley honor for Sloosh until Emogoblin pulled me away for a run through Uldaman. I used Aenara for the bulk of it then brought in Glitter to get past the two summoning stones.

Had some real life get in the way so I wasn't able to get back on until the evening. There weren't enough people around for Karazhan so jumped right into the arena with Sloosh, Hennesy, and Kidknux. We are coming together a lot better plus we're all over 300 resilience now but there's still work to be done. Played thirteen games, winning six and ending with a 1475 rating. Then won two games with Sloosh and Hennesy putting us at 1499.

Then there were suddenly enough people online for 5v5s so we switched over. Started with the primary team of Sloosh, Hennesy, Rannixx, Artemiis, and Flavie. Initially we were in the low 1400s and stomped into the 1500s, where we were smacked back down. Flavie is still very poorly geared so he didn't add so much. Sloosh is still heavy Holy and Hennesy is deep into Affliction so we also realized that we need to respec over the next week. Still… was a good dynamic and very fun. Won six, lost four, and ended with 1487.

Our “alternate” 5v5 has me on Decimate with Contagent, Rool, Ladaron, and Samarahh. Contagent and I are the best geared for that team, which isn't saying much, so winning two and losing eight wasn't a big surprise. Ended with a 1378.

Sunday morning did more of the usual honor grind. Azjol-Nerub's PvP daily was kindly Alterac Valley so I try to switch through all of my 60+ characters. In fact, it got me into a new strategy for the games where I basically AFK out if we're still dicking around after ten minutes. I let that character's deserter buff decay while I queue up with another. This is very easy to do with seven characters to play, though I did feel some pangs of guilt over leaving the next player who got sucked into a no-honor game. Blizzard really needs to fix that. After a certain reinforcements threshold (like <50), new players should not be zoning in.

After doing some real life stuff I got back on with Fearce. Picked up all three pieces of the Felsteel tanking set from the AH. Also went through my bank cleaning out the accumulated crap only to find I already had the Sha'tari Wrought Armguards and Sha'tari Wrought Greaves I had on my “To Do” list. Got +8sta armor kits on all three items that could accept them then had Glitter make up green gems for all the sockets after Sloosh enchanted the bracers with +7sta. This is all stuff that needs to be upgraded so I'm not commiting quality enchants.

Decided to try pugging The Steamvault and The Botanica via the LFG tool. Got an invite for a Bot group after a while then we waited another thirty minutes for a healer. Finally get going when the Hunter disconnects. Then the Shaman had to leave for Kara. Then the Pally leaves when he realizes it's not Heroic. Finally asked Rool and Ladaron if they'd come help so the switch off of their alts but the Moonkin decide to head. I was getting depressed at this point so I gave it five minutes before calling the whole thing and working on Ogri'la. But we found a mage then managed to clear the whole place. Still no shield but I did pick up the Warhelm of the Bold.

Finished out the night with two more rousing losses in Arathi Basin, which Rool and Ladaron were kind enough to join me for, to get the last tokens I needed for Sloosh's Vindicator's Mooncloth Belt. Once they logged off I went back to AV to get the last ~3.5k honor I needed. Woke up this morning to find I had gotten exactly 4000 honor so Sloosh's resilience went from 303 to 334—very nice! With this weekend's Arena points I will be getting Vengeful Gladiator's Mooncloth Hood tomorrow which means 371 resilience!! Can survive three mêlée pounding on me now so can hardly wait to hit 400. *evil lol*