Beginners Guide to Pre-Karazhan Gearing
Stat | Description |
Stamina/HP: 12000hp (11044hp) | This is an acceptable start for raiding. It’s easily done and exceeded with proper enchanting and gem placement. More is definitely better, and appreciated by your healers, but this is a decent start. |
Defense: 490 (475) | This amount makes you "unable" to be critically hit by the majority of raid mobs. Some bosses will still critically hit you regardless of your defensive number, but 490 is needed regardless to help avoid damage. Again, more is better but should not be stacked at the loss of other stats such as stamina. |
Dodge/Parry/Block: 15% (14%d, 15%p, 18%b) | This is the target minimum percent of all three stats you should attempt to have before entering kara to help avoid damage. Block is usually easily attained and surpassed while dodge may take some intent to reach depending on your gear stats. Parry is the hardest to attain out of the three due to the high +parry to parry% conversion but still relatively easily reached. |
Armor: 13000 (13006) | This is a decent starting amount of armor for kara to help mitigate as much damage as possible. 12000 is acceptable and can be dealt with, especially in an off-tank role, but as per usual more is better. This is arguably the easiest stat to attain and surpass as long as you are wearing all or mostly level 70 pre-kara blues that are meant for tanking such as the bold dungeon set. |
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