It's been almost a month since I encountered the Twin Terrors Shix-Feathermoon and Carverll-Feathermoon in Warsong Gulch. The two of them kept half the alliance idiots at the graveyard while the Horde ran flags with rapidity. They were nothing short of amazing. Poor Martini had to endure being farmed for a rez or two while figuring this menace out.
Discipline is such a strong Arena/BG spec I had lost touch with Shadow. Namely, I didn't know Dispersion is so OP now. With the glyph, they get 1/3 of their mana back and reduce damage by 90% every minute. Then there's Psychic Horror, an instant CC from huge range with a nice after-effect for melee opponents. Top it all off with the newly huge ranged Mind Flay. Shadow is definitely a force to be reckoned with.
While that's probably surmountable in 2v2s, these two worked very well together, bringing suffering to my random group. Looking over their gear it was all readily accessible emblem armor and PvE weapons/trinkets. Their specs weren't the same so I'll have to look into the variations. Actually found a very tight (20/0/51) on Amyth-Darkspear that interests me. It seems really strange not to see Shadow Power in there but it sorta makes sense when the three evil DoTs are not enhanced by it. Mind Flay is channeled, Mind Blast has a cast time and a cooldown, and Shadow Word: Death has huge cooldown with conditional back-last—all bad things.
It all looks possible given my current means. Yet I've decided to level my bank/auctioneer Faerawr instead of good old Sloosh. Sloosh already has some gear and all, but I want Engineering. There's no way I'm dropping Sloosh's Tailoring or Enchanting. I'll also keep Sloosh healing in PvE, whereas Faerawr will be PvP Disc and PvP Shadow.
Funny. I remember being so disappointed when Blizzard took stun procs out of the Shadow tree. Doesn't seem to matter anymore though. Heh. See what happens!
Tuesday, June 15, 2010
Thursday, June 3, 2010
Heroically Forward
It's one week since Martini got Kingslayer and tonight she got Heroic: Storming the Citadel (10 player) out of the way. Lord Marrowgar was downed second attempt and Lady Deathwhisper died first time. Lootship we'd all done before but Deathbringer Saurfang proved more challenging. We downed him on our third attempt but it took some discussion and finesse. Good times!
Wednesday, June 2, 2010
Thursday, May 27, 2010
Thursday, January 14, 2010
Some Info
Found a little article at Massively.com called "Seven tips for Star Trek Online newbies" that was helpful. Still intrigued about how there will be no real class or XP in the game. Also want to know more about the UI now.
Resistance is Futile
So I've decided to try out Star Trek Online. With the arduous, tumultuous history the code and license has had, I really wanted to ignore it. Yet I've been a fanboy for over three decades now so I felt obligated to give it a shot.
There have been many references to the Everything we know about STO post on the official forums which got the ball rolling. It's been updated well, kept organized, and I found it interesting. The games mixture of space combat and FPS ground play sounds pretty fun. Then there's the whole defending a starbase from a fleet of Klingons thing. Having a bunch of disposable red shirts to order around. Customizing your own space ship, even having multiple ships, along with managing a bridge crew. Sparks my youthful fires.
Just wish I could have gotten in on the closed beta. There are a number of sites that are handing out open beta codes but I couldn't get any. I was either too late or there were too many hoops for me to jump through. Decided to just go ahead and pre-order the game. I don't feel bad about throwing $80 at Cryptic's endeavor.
Was really clever of them to have a number of in-game bonuses available. Tapped into my collection and ego motivations. It came down to GameStop with their Constitution Class starship and Amazon with their Borg bridge officer. Nostalgia was a powerful draw to the starship, but I get the impression that it will have limited use. It would be more visible and showy. But having a Borg as part of the crew sounds cool and ultimately more useful. Jeri Ryan had nothing to do with it. *snicker*
Managed to download the Open Beta from Ten Ton Hammer despite not getting codes from them. Amazon still hasn't sent me mine so I'll find other things to do. There are already a number of issues on the Release Notes page that I will go over.
There have been many references to the Everything we know about STO post on the official forums which got the ball rolling. It's been updated well, kept organized, and I found it interesting. The games mixture of space combat and FPS ground play sounds pretty fun. Then there's the whole defending a starbase from a fleet of Klingons thing. Having a bunch of disposable red shirts to order around. Customizing your own space ship, even having multiple ships, along with managing a bridge crew. Sparks my youthful fires.
Just wish I could have gotten in on the closed beta. There are a number of sites that are handing out open beta codes but I couldn't get any. I was either too late or there were too many hoops for me to jump through. Decided to just go ahead and pre-order the game. I don't feel bad about throwing $80 at Cryptic's endeavor.
Was really clever of them to have a number of in-game bonuses available. Tapped into my collection and ego motivations. It came down to GameStop with their Constitution Class starship and Amazon with their Borg bridge officer. Nostalgia was a powerful draw to the starship, but I get the impression that it will have limited use. It would be more visible and showy. But having a Borg as part of the crew sounds cool and ultimately more useful. Jeri Ryan had nothing to do with it. *snicker*
Managed to download the Open Beta from Ten Ton Hammer despite not getting codes from them. Amazon still hasn't sent me mine so I'll find other things to do. There are already a number of issues on the Release Notes page that I will go over.
Friday, January 8, 2010
Darkmoon Faire Buff List
Question 1 -- Question 2 Answer -- Buff
1-------------- 1-------------- +10% Damage
1-------------- 2-------------- +10% To all resistances
1-------------- 3-------------- +10% Armor
2-------------- 1-------------- +10% Spirit
2-------------- 2-------------- +10% Intellect
2-------------- 3-------------- +10% To all resistances
3-------------- 1-------------- +10% Stamina
3-------------- 2-------------- +10% Strength
3-------------- 3-------------- +10% Agility
4-------------- 1-------------- +10% Intellect
4-------------- 2-------------- +10% Spirit
4-------------- 3-------------- +10% Armor
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